You might be able to tweak the settings in the “Memory” section above these preferences, but I wouldn’t recommend it. Be careful with this if your computer isn’t superpowered. Mild Warning: I haven’t run tests, but it’s common sense that the more steps you ask it to remember, the more memory CSP will likely use. I’d go with 20 or 30 to start, to play it safe. The single arrows will go one step at a time. The double arrows to the right of the number will increase or decrease that number in steps of 10. It’s how many steps CSP will remember and be able to Undo back from. That first number in the “Undo Count” option is pretty straight forward. There are two settings there to play with. While the two are related in ways I’ll discuss later, skip over the “Memory” area and let’s go straight to the “Undo” options. That will bring up a section dedicated to memory management, and one related to the Undo command. You want to click on the Performance option in the pane on the left side of the screen now. On a Mac, go to the Clip Studio Paint menu option in the upper left corner of your screen. The defaults settings are pretty good, but for certain types of artists, those controls might change the way you use CSP. There are two settings for Undo that you should know about, though. If you catch your mistake fast enough, it’s super easy to back it out and try again. You can usually step back in time a few steps. CSP remembers a bunch of your most recent commands and artistic flourishes. It works the same way in Clip Studio Paint. You are already familiar with the power of CMD-Z (CTRL-Z on Windows) from a lifetime of computer use, I’m sure. One of the best things about drawing digitally, though, is that you can undo your mistakes. If you need to transfer files, you can always switch your device to file transfer mode as explained in the first paragraph.Mistakes are inevitable. The drawback is, however, that the USB interface cannot be used for other purposes (e.g. The benefits of AOAP are that the setup process is significantly simplified, and SuperDisplay gets exclusive access to the This is why you get a notification asking if you would like to open an accessory named "SuperDisplay" with the SuperDisplay app whenever you plug in your device. SuperDisplay uses AOAP by making your PC pretend to be an AOAP device called "SuperDisplay". SuperDisplay provides this method of connecting as a back-up,īut it also supports a zero-setup connection method via the Android open accessory protocol (AOAP).ĪOAP was built to enable communications between an Android device and a third-party hardware accessory such as a stabilization gimbal Many apps do this by asking the user to enable developer modeĪnd USB debugging, but this is an extra step than can be inconvenient for the user. So we had to get a bit creative to pull it off. The Android system does not provide any official method for USB communication between an app and a Windows computer, This will allow transferring files while SuperDisplay is running, but requires a little more setup.įor an explanation of why this is necessary, keep reading. Enable USB connections via ADB and uncheck Enable AOAP under Advanced settings from SuperDisplay Settings on your PC.This is the easiest method, but you'll have to remove and plug your device back in before you can use SuperDisplay again. Select Transfer files as the USB mode from the system notification that pops up after plugging in your device (see image).If you wish to transfer files with between your device after installing SuperDisplay, you have two options:
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