![]() (08-04-2020, 03:51 AM)Jragsdale22 Wrote: Im new to this website, so I need to know how you insert the code for the 200cc to replace 150cc. Im new to this website, so I need to know how you insert the code for the 200cc to replace 150cc. RE: 200cc (CTGP Replica) - Seeky - 03-16-2020Ġx809bd70c PAL stores a pointer to the controller inputs data structure, might be helpful for you if you want to access inputs through asm Just wait patiently for the code to be properly developed. They can be buggy, and will ALWAYS work on only 1 controller at a time. WE NEED IT! RoGamer does have a few ideas but, they are button activators which cant be inputted into the cc identifier code.ĭon't EVER rely on button activators for codes in a distribution. I say this can be moved to a real thread when me or someonelse develops that sexy brake drifting code. CC detection, shell speed, cannon stuff, etc.I do agree! I do need to actually edit the code because of the fast falling code, how would i go about editing my own thread?ĮDIT: I'm retarded. I tested this and it does work (on both console and dolphin). ![]() Went ahead and changed all the lowercase letters to uppercase and fixed formatting so Dark Theme users can see the thread. (03-15-2020, 01:20 PM)Vega Wrote: Not sure if this constitutes being it's own code w/ a thread. CC detection, shell speed, cannon stuff, etc. Not sure if this constitutes being it's own code w/ a thread. ![]() RoGamer helped alot with putting the code together as well.Ĭodes used: Green/Red Shell Speed Modifier (davidevgen) Special Thanks to Joshua! He made specific codes that allow for modes to be cc specific. It has Faster Shells, Cannons, Fast Falling and Lower speed drifting. This is a near replica of CTGP's 200cc mode. Thread has been closed since Stebler has posted the official 200cc Code.
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